
A visible countdown and a public score. The score became the thing you are judged on before you are invited.
Photo: Fernando Capetillo / Pexels

2004 → 2019 → 2024
An independent record of World of Warcraft’s design and business decisions, from the 2004 release to the Worldsoul Saga — thirty-six pieces, every claim dated.
A raid night in progress. Twenty years on the picture has barely changed; almost everything behind it has.
Photo: UMUT 🆁🅰🆆 / Pexels

The garrison was the most efficient thing in the expansion, and it meant the optimal way to play a massively multiplayer game was alone at a table for eight minutes a day.
Photo: Heroes & Generals / Steam
Expansions · the lead piece
Warlords of Draenor's centrepiece feature promised a personal base and delivered exactly that — so efficiently it became the only place worth being.
Warlords of Draenor launched in November 2014 on the back of a record-breaking pre-order campaign and a launch-day server queue that became its own news cycle. The expansion returned players to an alternate-timeline version of the orc homeworld, a setting designed to feel weighty and consequential.
Section 01 · Expansions
A dated record of every WoW expansion from vanilla through the Worldsoul Saga, and the decisions each one made that the next one had to live with.
ExpansionsWhat Actually Shipped on 23 November 2004Forty-day mount money, no flight between continents, and a talent tree with 51 points in it. Most of what players now call the game was not in the box.
ExpansionsTwelve Million Subscribers and Then the CliffTwelve million subscribers in October 2010 is the high-water mark, and it has never been approached again.
ExpansionsCataclysm Deleted the Map Twelve Million Players KnewThe 2004 world was not extended in 2010. It was replaced, and the version eleven million players had learned stopped existing.
ExpansionsThe War Within and the Three-Expansion Bet Blizzard Made at BlizzCon 2023Announced at BlizzCon in November 2023 as the first of three. Blizzard had never committed that far ahead before.Section 02 · Systems

A visible countdown and a public score. The score became the thing you are judged on before you are invited.
Photo: Fernando Capetillo / Pexels

Titanforging was random and disliked. The Vault is deterministic and also disliked, for the opposite reason.
Photo: RDNE Stock project / Pexels
Blizzard replaced a slot-machine loot system with a scheduled appointment. Each solution generated its own distinct set of objections.

The gold price floats. That makes the subscription a commodity with a chart, and Blizzard the market maker.
Photo: Heroes & Generals / Steam
Blizzard introduced the WoW Token in April 2015 to pull gold-for-time transactions from the grey market into the official economy. What it actually created was a subscription whose cost fluctuates with player demand — and a formalised link between real money and in-game currency that gold sellers had always been blamed for.

The interface the game is balanced around is not shipped by Blizzard.
Photo: Heroes & Generals / Steam
The UI every serious player runs is not made by Blizzard.
Section 03 · Business
October 2010 ↓ November 2015
Blizzard reported 5.5 million subscribers in November 2015 and has not published a figure since. Every number quoted about World of Warcraft in the eleven years after that is an estimate.
The silence began the quarter after Warlords of Draenor, an expansion that opened at ten million and lost nearly half of them inside six months.

Every subscriber figure quoted after November 2015 is somebody else’s estimate, drawn on somebody else’s chart.
Photo: https://kaboompics.com/ / Pexels
Ten expansions, eleven years of silence about the audience, and one re-release that outsold the argument for all of them.
Section 04 · Classic
WoW Classic's launch in 2019, the Nostalrius shutdown that preceded it, layering and hardcore servers, and what it means that one subscription now buys both versions.
Section 05 · The Genre
Final Fantasy XIV's 2021 moment, the failed MMOs that preceded it, Guild Wars 2, EVE Online, Old School RuneScape's polling system, and where the successors stand.
Section 06 · The Record · the long read
Patch 1.7 introduced a debuff. It escaped. The public-health literature noticed.
The incident depended on a world where thousands of players stood in the same room, on the same realm, with no way to opt out of each other.

The incident depended on a world where thousands of players stood in the same room, on the same realm, with no way to opt out of each other.
Photo: Siarhei Nester / Pexels
Guild and studio affiliates.
Patch notes and patron names.
Principal supporters
Supporting